Slow and dragged out gameplay in both 3D and 2D sections.That should've been the other way around, especially since the previous Mega Man games used shoulder buttons for switching weapons, and the fact that controlling the camera with the right analog stick was a standard by 2003. Furthermore, the camera in the 3D sections can only be controlled with L1 and R1, whereas switching to special weapons is done with the right analog stick.An awful camera which feels sloppy and is barely controllable, resulting in many nuisances through the game.Zero was nerfed to hell and back: his saber swings while on the ground are slow as molasses, imprecise and just not fun to use and his aerial swings are simply horrendous. It can also be really annoying, sometimes it doesn't target the right enemy. The lock-on system removes most of the challenge of a Mega Man game.Heavily flawed and unnecessary 3D gameplay that was only added in order to capitalize on the 3D craze back then.The main criticism of the game is that it is completely unfaithful and insulting to the first five entries, even more so than Mega Man X6 and ruined a lot of charm and charisma of not only the Mega Man franchise, but also the Mega Man X franchise in general.
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